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  2. Moros

    Of all the dreadnoughts currently in existence, the imposing Moros possesses a tremendous capacity to fend off garguantuan hostiles while still posing a valid threat to any and all larger-scale threats on the battlefield. By virtue of its protean array of point defense capabilities, and its terrifying ability to unleash rapid and thoroughly devastating amounts of destruction on the battlefield, the Moros is single-handedly capable of turning the tide in a fleet battle.

    Gallente Dreadnought bonuses (per skill level):
    5% bonus to Capital Hybrid Turret damage
    5% bonus to Capital Hybrid Turret rate of fire
    5% bonus to Armor Repairer cycle time
    Role Bonus:
    • Can fit Siege modules
    • 5x penalty to Entosis Link duration

    1,300,000,000 ISK

  3. Phoenix

    In terms of Caldari design philosophy, the Phoenix is a chip off the old block. With a heavily tweaked missile interface, targeting arrays of surpassing quality and the most advanced shield systems to be found anywhere, it is considered the strongest long-range installation attacker out there.

    While its shield boosting actuators allow the Phoenix, when properly equipped, to withstand tremendous punishment over a short duration, its defenses are not likely to hold up against sustained attack over longer periods. With a strong supplementary force, however, few things in existence rival this vessel's pure annihilative force.

    Caldari Dreadnought bonuses (per skill level):
    4% bonus to all shield resistances
    5% bonus to XL Cruise, XL Torpedo and Torpedo damage
    10% reduction in missile launcher reload time
    Role Bonus:
    • Can fit Siege modules
    • 5x penalty to Entosis Link duration

    1,500,000,000 ISK

  4. The Revelation represents the pinnacle of Amarrian military technology. Maintaining their proud tradition of producing the strongest armor plating to be found anywhere, the Empire's engineers outdid themselves in creating what is arguably the most resilient dreadnought in existence.

    Added to that, the Revelation's ability to fire capital beams makes its position on the battlefield a unique one. When extended sieges are the order of the day, this is the ship you call in.

    Amarr Dreadnought bonuses (per skill level):
    10% reduction in Capital Energy Turret activation cost
    5% bonus to Capital Energy Turret damage
    4% bonus to all armor resistances
    Role Bonus:
    • Can fit Siege modules
    • 5x penalty to Entosis Link duration

    1,500,000,000 ISK

  5. Naglfar

    The Naglfar is based on a Matari design believed to date back to the earliest annals of antiquity. While the exact evolution of memes informing its figure is unclear, the same distinctive vertical monolith form has shown up time and time again in the wind-scattered remnants of Matari legend.

    Boasting an impressive versatility in firepower options, the Naglfar is capable of holding its own against opponents of all sizes and shapes. While its defenses don't go to extremes as herculean as those of its counterparts, the uniformity of resilience - coupled with the sheer amount of devastation it can dish out - make this beast an invaluable addition to any fleet.

    Minmatar Dreadnought bonuses (per skill level):
    5% bonus to Capital Projectile Turret damage
    5% bonus to Capital Projectile Turret rate of fire
    5% bonus to Shield Booster cycle time
    Role Bonus:
    • Can fit Siege modules
    • 5x penalty to Entosis Link cycle time

    1,500,000,000 ISK

  6. Thanatos

    Sensing the need for a more moderately-priced version of the Nyx, Federation Navy authorities commissioned the design of the Thanatos. Designed to act primarily as a fighter carrier for small- to mid-scale engagements, its significant defensive capabilities and specially-fitted fighter bays make it ideal for its intended purpose.

    Gallente Carrier bonuses (per skill level):
    5% bonus to Fighter damage
    2.5% bonus to Fighter hitpoints
    5% bonus to Siren Support Fighter warp disruption range
    1% bonus to Armored Command and Skirmish Command burst strength and duration
    Role Bonus:
    • Can fit Networked Sensor Array
    • Can use two Command Burst modules
    200% bonus to Command Burst area of effect range
    • Can launch Light and Support Fighters
    • Can lock at extended ranges
    5x penalty to Entosis Link duration

    950,000,000 ISK

  7. Nidhoggur

    Essentially a pared-down version of its big brother the Hel, the Nidhoggur nonetheless displays the same austerity of vision evident in its sibling. Quite purposefully created for nothing less than all-out warfare, and quite comfortable with that fact, the Nidhoggur will no doubt find itself a mainstay on many a battlefield.

    Minmatar Carrier bonuses (per skill level):
    5% bonus to Fighter damage
    2.5% bonus to Fighter velocity
    5% bonus to Dromi Support Fighter stasis webification range
    1% bonus to Shield Command and Skirmish Command burst strength and duration
    Role Bonus:
    • Can fit Networked Sensor Array
    • Can use two Command Burst modules
    200% bonus to Command Burst area of effect range
    • Can launch Light and Support Fighters
    • Can lock at extended ranges
    5x penalty to Entosis Link duration

    900,000,000 ISK

  8. Chimera

    The Chimera's design is based upon the Kairiola, a vessel holding tremendous historical significance for the Caldari. Initially a water freighter, the Kairiola was refitted in the days of the Gallente-Caldari war to act as a fighter carrier during the orbital bombardment of Caldari Prime.

    It was most famously flown by the legendary Admiral Yakia Tovil-Toba directly into Gallente Prime's atmosphere, where it fragmented and struck several key locations on the planet. This event, where the good Admiral gave his life, marked the culmination of a week's concentrated campaign of distraction which enabled the Caldari to evacuate their people from their besieged home planet. Where the Chimera roams, the Caldari remember.

    Caldari Carrier bonuses (per skill level):
    4% bonus to all shield resistances
    5% bonus to Scarab Support Fighter ECM optimal range
    1% bonus to Shield Command and Information Command burst strength and duration
    Role Bonus:
    • Can fit Networked Sensor Array
    • Can use two Command Burst modules
    200% bonus to Command Burst area of effect range
    • Can launch Light and Support Fighters
    • Can lock at extended ranges
    5x penalty to Entosis Link duration

    900,000,000 ISK

  9. Archon

    The Archon was commissioned by the Amarr Navy to act as a personnel and fighter carrier. The order to create the ship came as part of a unilateral initative issued by Navy Command in the wake of Emperor Kor-Azor's assassination. Sporting the latest in fighter command interfacing technology and possessing characteristically strong defenses, the Archon is a powerful aid in any engagement.

    Amarr Carrier bonuses (per skill level):
    4% bonus to all armor resistances
    5% bonus to Cenobite Support Fighter neutralization optimal range
    1% bonus to Armored Command and Information Command burst strength and duration
    Role Bonus:
    • Can fit Networked Sensor Array
    • Can fit two Command Burst modules
    200% bonus to Command Burst area of effect range
    • Can launch Light and Support Fighters
    • Can lock at extended ranges
    5x penalty to Entosis Link duration

    900,000,000 ISK

  10. Lif

    "I sometimes think it would have been a good thing if all the Brutor on the General Staff had been at Colelie back in '15. That might have made up for the whole farce." - remarks attributed to a Sebiestor naval architect on the occasion of Valklear General Khassan Triat's call for new siege capitals to be developed in testimony before the Tribal Council's Inquiry into Capital Ship Doctrines, YC118.02.07

    The Republic Fleet were slow to follow the other naval powers along the new path of capital warfare inspired by capsuleer combat experience in the many wars of the Outer Regions of New Eden. In large part this was due to a flaring up of the old debate between the firepower- and maneuver-oriented generals of the Brutor dominated military circles and the logistics- and fighter-oriented Sebiestor fleet tactician and technologist circles.

    After much chest-beating, and due in no small part to the intervention of Sanmatar Maleatu Shakor, the arguments of the Sebiestor won out and the Lif-class Force Auxiliary was commissioned over the objections of the Brutor military elite.

    Minmatar Carrier bonuses (per skill level):
    5% bonus to Remote Armor Repairer and Remote Shield booster cycle time
    7.5% bonus to Shield Booster amount
    1% bonus to Shield Command and Skirmish Command burst strength and duration
    Role Bonus:
    • Can fit Triage modules
    • Can use two Command Burst modules
    50% reduction in CPU requirements for Command Burst modules
    200% bonus to Command Burst area of effect range
    200% bonus to Logistics Drone transfer amount
    5x penalty to Entosis Link duration

    950,000,000 ISK

  11. Ninazu

    "It is imperative that our Federation Navy capital ship fleets remain a match for any threat that may be posed by hostile entities or aggressive powers. To that end, let me assure the peoples of the Gallente Federation that I have issued the appropriate executive directives to our military and intelligence apparatus. Naturally these directives will be subject to democratic oversight in the best traditions of our Federation." - Gallente President Jacus Roden, Address to the Peoples of the Federation, YC118.01.21

    Military experts within the Gallente Federation were not slow in recognizing the significance of the agreements made between the Empire and State at the Amarr-Caldari Capital Warfare Summit of January YC118. The military-industrial complex of the Federation was more than equal to the task of implementing the necessary changes to existing designs in line with the concepts inspired by capsuleer capital warfare practice.

    The Federal Intelligence Office additionally recommended that the Gallente build a Force Auxiliary capital of their own to maintain parity with the Amarr-Caldari alliance. The resulting crash development program created the Ninazu-class Force Auxiliary.

    Gallente Carrier bonuses (per skill level):
    5% bonus to Remote Armor Repairer and Remote Shield booster cycle time
    7.5% bonus to Armor Repairer amount
    1% bonus to Armored Command and Skirmish Command burst strength and duration
    Role Bonus:
    • Can fit Triage modules
    • Can use two Command Burst modules
    50% reduction in CPU requirements for Command Burst modules
    200% bonus to Command Burst area of effect range
    200% bonus to Logistics Drone transfer amount
    5x penalty to Entosis Link duration

    950,000,000 ISK

  12. "The Amarr have decided that there's something to learn from the capsuleers when it comes to capital ships. I can't say as I disagree. I've been trying to tell the Navy this for years." - remarks by Ishukone CEO Mens Reppola on the occasion of the Amarr-Caldari Capital Warfare Summit, YC118.01.15

    A well established and close co-operation between Amarr and Caldari capital warfare tacticians and naval architects all but guaranteed that the Amarr would share their conclusions on the need to alter capital warfare doctrines and accommodate such changes with updated designs and new ship concepts.

    The infusion of Amarr thinking on the subject of capital ship warfare served to break a long-standing impasse between doctrinal factions in the Caldari Navy's strategic command. The wisdom of learning from the example of the most experienced capital warfare pilots in New Eden was accepted and the Minokawa-class Force Auxiliary was the eventual result.

    Caldari Carrier bonuses (per skill level):
    5% bonus to Remote Capacitor Transmitter and Remote Shield Booster amount
    4% bonus to all shield resistances
    1% bonus to Shield Command and Information Command burst strength and duration
    Role Bonus:
    • Can fit Triage modules
    • Can use two Command Burst modules
    50% reduction in CPU requirements for Command Burst modules
    200% bonus to Command Burst area of effect range
    200% bonus to Logistics Drone transfer amount
    5x penalty to Entosis Link duration

    950,000,000 ISK

  13. "Her Imperial Majesty's life will stand eternal as an example for all who live truly and rightly within the embrace of Holy Amarr. The martyrdom of Empress Jamyl I was inflicted with base treachery but its lasting effect will be the inspiration of a thousand generations down the ages." - excerpt from the Funeral Oration on the Passing of Empress Jamyl I by High Chaplain Kalefa Sufrin an-Kador, YC117.09.20

    Following the assassination by a Drifter strikeforce of Empress Jamyl I while she was aboard an Avatar-class Titan in late August YC117, there was a period of soul-searching and close scrutiny of capital ship doctrines by the Imperial Navy's staff officers. It was soon realized that lack of experience in capital ship warfare had left fleet doctrines lagging behind the tactics of capsuleers fighting in the Outer Regions.

    From this realization was born the concept of the Force Auxiliary capital ship, a vessel dedicated to ensuring the survival of more combat- and command-oriented capital ships such as Carriers and Titans. The Apostle-class Force Auxiliary was commissioned in memory of Empress Jamyl I and is richly decorated in token of this dedication.

    Amarr Carrier bonuses (per skill level):
    5% bonus to Remote Capacitor Transmitter and Remote Armor Repairer amount
    4% bonus to all armor resistances
    1% bonus to Armored Command and Information Command burst strength and duration
    Role Bonus:
    • Can fit Triage modules
    • Can use two Command Burst modules
    50% reduction in CPU requirements for Command Burst modules
    200% bonus to Command Burst area of effect range
    200% bonus to Logistics Drone transfer amount
    5x penalty to Entosis Link duration

    950,000,000 ISK

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